

In light of that, it seems fitting that World of Light would downplay SubSpace’s experiments while committing to a similar scale of ambition. I love SubSpace and I think it’s an objectively great campaign, but to this day, the internet hasn’t come to a common consensus thanks to some of its more controversial moves, such as platforming as heavyweights or writing cutscenes in “Silentprotagonish.” The one thing everyone agrees on is that they want an adventure mode of some sort, the detractors often citing the more arcade-like adventure from Melee as something they enjoy much more. This single mode boasted production values similar to a standalone game, and it downplayed traditional brawls (but still featured several of them) in favor of platforming, mook smashing, and dozens of cutscenes. Brawl’s own adventure, the SubSpace Emissary, is hailed as one of the most unique things in any fighting game. Of the two modes, the one most single player enthusiasts will jump into first will likely be the adventure mode, which many have anticipated since Brawl. Maybe I should practice some restraint this time.

They were missing something I loved from Melee and Brawl, but I had a hard time pinpointing what, and even my favorite news out of Ultimate didn’t quite fill that void. My intense pre-release hype for Smash for Wii U and 3DS died off shortly after I started playing them, and while I easily got my time and money’s worth out of the titles, my actual experience fell short of my anticipations. But for once I was thinking of waiting for a discounted used copy. Sure, I got excited to see the new characters on the principle of seeing my favorite crazy crossover get even crazier. Yet Smash is one of my favorite series, and a new release usually feels like a celebration that I want to be a part of, especially given I enjoy every new thing I’ve seen out of Ultimate. I’m trying to manage my time and money more prudently, and despite how much I enjoy getting excited for what I anticipate will be a good game, it’s a better practice to avoid riding any hype train recklessly. With 99.9% of games, I’d see that as a good thing. Ultimate was much more subdued than usual. For some time, I felt that my excitement for Super Smash Bros.
