


Incompatibilities fixed: Extended Settings - More Game and Map Setting Options - Huge and Gigantic map sizes are available and no longer replaced by Small Square Map and Medium Square Map Solid Chain of Coif of Heroes (Strong) is now correctly in the Strong item category for item rewards

Solar Spire can no longer be produced in the Arcane Item Forge (the issue had been fixed earlier but had reappeared) "Convert" (actually Lesser Convert) skill for Theocrat Leaders now correctly displays the attack strength of 8 spirit instead display in the Leader’s unit panel when Produce Evangelist is not researched So the multiplier must be reverted back to 0.7 (from 0.47). This is due to Item Racks getting +50% defenders due to Strong defenders settings but not getting +50% reward value for some unknown reasons. Issues/bugs of the balance mod corrected:ĭomain of the Sun correctly states units and cities like VolcanicĬlearing an Item Rack with Very Weak defenders sometimes give no reward. Hell, why not just go all out and make resurrected troops free of upkeep all together?įor those who haven't opened the link to the article, here is the changelog from v1.29 to v1.3 (I still need to do an article for v1.31, which is already released on the main branch of the balance mod): So I find your take on the matter as weird and not something that would come through logic and reason. It allows you to nullify mistakes in combat, and gives you 100% success at getting a troop you want. Getting units that I could never produce for really diverse and interesting armies is a lot of fun, and I don't consider it as cheese, whereas resurrect is str8 up cheese. One of my favorite aspects of the game is unit "collecting" for lack of a better term. Too bad because the tweak to make sea creatures more valuable by changing how flying and hovering units do at sea seems really good. That sure sounds like you REDUCED it to me.Īlso it makes ZERO sense to increase upkeep of mind controlled units but not for resurrected units, except you like one strategy for getting troops and not another. "- True Resurrect costs 40 CP (was 50 CP)" Or are you just trying to troll for the sake of it? Originally posted by hiliadan:What did you miss in CP cost increased from 25 CP to 40 CP? And same gold upkeep as Mind Control?
